Comparing tags using == is slower than using the built-in CompareTag method.
using UnityEngine;
public class Camera : MonoBehaviour
{
private void Update()
{
Debug.Log(tag == "tag1");
}
}Use CompareTag method:
using UnityEngine;
public class Camera : MonoBehaviour
{
private void Update()
{
Debug.Log(CompareTag("tag1"));
}
}A code fix is offered for this diagnostic to automatically apply this change.